On Control I got the opportunity to be the Level Owner of the Executive sector. I worked with the Design, Art & Look Dev Teams to develop the area. I created and integrated some modular kits, defined layouts for combat & exploration spaces, proped some environmental story telling as well as optimization & signage.
I also got help from Maikki Leppäaho and Samuli Jolkio to polish some areas of the sector, please check their awesome work on their artstation portfolio.
Art Director: Janne Pulkkinen
World Design Director: Stuart MacDonald
Lead VFX and Color Grading: Elmeri Raitanen
Building shifting: James Tottman
Concept Art: Leonardo Calamati
Level Designer : Teemu Huhtiniemi, Alexandru Bogdan Ilie & Catalin Teodor Vasilin