I had the opportunity in this room to create the monotonous & repetitive bureau offices (also as I like to think of it as the table flipping simulator). Artem Feodoroff did a first pass on this space and with the help of Leonardo and Damian we brought the space to what it is now.
On Control I got the opportunity to be the Level Owner of the Executive sector. I worked with the Design, Art & Look Dev Teams to develop the area. I created and integrated some modular kits, defined layouts for combat & exploration spaces, some environmental story telling as well as optimization & signage.
Art Director: Janne Pulkkinen
World Design Director: Stuart MacDonald
Concept Art: Leonardo Calamati
Lighting : Damian Stempniewski
Lead VFX and Color Grading: Elmeri Raitanen
Building shifting: James Tottman
Level Designer : Teemu Huhtiniemi, Alexandru Bogdan Ilie & Catalin Teodor Vasilin