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Control

Artem Feodoroff did a first pass on these spaces, you can check his gorgeous portfolio.

On Control I got the opportunity to be the Level Owner of the Executive sector. I worked with the Design, Art & Look Dev Teams to develop the area. I created and integrated some modular kits, defined layouts for combat & exploration spaces, some environmental story telling as well as optimization & signage.

Concept Art: Leonardo Calamati
Lighting : Damian Stempniewski
Lead VFX and Color Grading: Elmeri Raitanen
Building shifting: James Tottman
Level Designer : Teemu Huhtiniemi, Alexandru Bogdan Ilie & Catalin Teodor Vasilin
Art Director: Janne Pulkkinen
World Design Director: Stuart MacDonald